A letter to Inhabitat.com (Creative Commons and Authorship)
Eu que sempre defendi a licença Creative Commons, agora me vejo confrontado com o que parece ser a violação do direito de ter o meu nome na obra que criei, a luminária Light DIYstrict. Por isso escrevi a carta copiada abaixo para a empresa que esta organizando um concurso onde a lampada está entre os finalistas, com um outro autor. Ainda não recebi resposta.
I that always defended the Creative Commons, see myself confronted with what seems to be a violation of the rights of having my name on the piece I created, the Lamp Light DIYstrict. Because of that, I wrote the below copied letter to the company organizing the design contest in which the Lamp is among the finalists, with an another author. I still did not receive an answer.
Dear Friends of Inhabitat.com,
I am a product designer from Brasil and write to let you know about an confusion that can possibily happen regarding the origin of a design which is finnalist of your SPRINGGREENING CONTEST competition (http://inhabitat.com/springgreening/category/finalists/)
The design of the Lamp:Cone Light Recycled from Used Traffic Cones is derived from a design made by myself in 2008 and published under a creative commons license 3.0. The lamp named Light DIYstrict Lamp can be seen first published on this site: http://www.lets-evo.net/2008/11/01/light-diystrict-use-less-and-share-more/
The project is currently hosted at: http://www.letsevo.com/projects/light-diystrict-lamp
And mentioned in these other sites:
http://lifehacker.com/5082062/craft-a-lamp-from-traffic-cones
http://blog.makezine.com/archive/2008/11/light_diystrict.html
I took the liberty to make a comment to Loreta´s design entry:
“Hi Loreta, Great to see that this design is having so many votes! My design of a cone light is quite like yours, but I made a more “DIY/Hack” aproach with zip-ties to attach all cones together. The it got some good coverage at sites like lifehacker and Make Blog back in 2008 after publishing it on the web. I gave the name Light DIYstrict Lamp to it, the DIY intructions on how to make one are easy to find on google under the lamps name.”
I don´t know what kind of policy Inhabitat.com has for cases like this but I would apretiate if your company could note in your website that this Lamp was designed and previously made public by myself taking in consideration it´s creative commons license.
I am available by email or by phone (00 55 21 9866 XXXX) for any enquires on this subject and would be happy to have a feedback from your team.
With kind regards,
Henrique Monnerat
On TV: Letsevo project Ecosk8 featured on Globo’s Esporte Espetacular
The Folha Seca, one of our boards developed in collaboration with Brazilian ecological company Fibra, was featured in last weekend’s Esporte Espetacular. We are still working to put the board on the market but it’s great to see our project getting this kind of attention. The snippet of the TV program can be seen online. It is great to see in the video, Bob Burnquist’s similar efforts to put an ecologic board on the market! way to go Bob, maybe we should do something together!
DIY Skateboard Project – Instructions updated
A step-by-step instruction guide of our DIY Skateboard project is up on the project’s page.
Human body template for ergonomic check

Human Body Template
Made for checking the frame ergonomics of our e.Moped project, this 1:1 Scale drawing can also be helpful for other projects.
The file can be downloaded from our database.
3 interesting electric motorcycle concepts spotted at the TU Delft
I had a chance to spot 3 vary interesting electric motorcycle concepts during my visit to the TU Delft for the Advanced Automotive Design Symposium. Unfortunately I do not have any information about these 3 concepts for now. I saw this models only when leaving the Aula and since I was one of the last, there was no one to tell me something about them. I will get back to you as I get more info. I will maybe post all the pictures on a image research gallery I am planning for the e.Moped project.
Applying the teachings of open source development to hardware
I just brought home the book Producing Open Source Software. I am roughly in the middle of it now but I already feel the need to manifest my admiration for it’s teachings. The book, written by Karl Fogel, an open source developer himself, not only exposes the dynamics of open source projects (how things get done and which tools are essential for it) but also, “between the lines”, gives a series of best practices that can be aplyed on any kind of collaborative project.
Some of it’s teachings regarding the dynamics of the projects are already flowing into our projects. For example, our electric motorcycle frame project, the e.Moped project, now features a Developer Guidelines Page to help future developers find their way into contributing to the project. Another important suggestion from the book and now implemented, is the writing of a mission statement of the project, making it clear for developers and the outside world what the project is trying to accomplish. Also mentioned in the book is the importance having the type of License the project is running on, right on the front page of the project, which seams quite obvious but as the author points out, is often missed in many projects.
The book is opening my eyes to a lot of details on how successful open source software projects are organized and definitely suggest it to anyone interested in not only open source development but the social skills need for successful collaborative work.
In a near future, I will be posting questions that were raised in my head after getting to know more about the process of open source software development. In my opinion, there are a lot of tools missing that would make it possible to fully develop Hardware in the same way that Software is developed. There is already a spark of discussion started by Portuguese designer João Rocha at the forums. It would be nice to hear more voices on this subject.
Entrevista com Fernando Zanoni, designer, artista e skatista
Desde o ano passado que a Letsevo disponibiliza um de seus shapes de skate para artistas manifestarem sua arte. A série de shapes ainda totalmente virtuais, é uma maneira da Letsevo abrir as portas para futuras colaborações em nossos produtos. A gente vai mostrar pra vocês o trabalho do Fernando Zanoni (ZA) que participou do projeto com uma arte super simples porém extremamente forte e alinhada com a filosofia do nosso projeto. Eu preparei uma entrevista para vocês conhecerem melhor o trabalho e o processo criativo desse artista de apenas 23 anos, natural de Curitiba, Paraná. Espero que gostem.
(Letsevo) Fale brevemente do que faz, você é designer gráfico? Ainda estuda? Quando e onde estudou?
(ZA) Me chamo Fernando Zanoni, ou simplismente ZA., tenho 23 anos de idade, sou natural de Curitiba PR e estou cursando o último, quinto e derradeiro ano de design gráfico na Universidade Federal do Paraná. Gosto também da atividade de designer, porém tento levar a ilustração meus desenhos e a arte, um pouco a parte da atividade do design. É claro que em muitas vezes, uma coisa encontra a outra mas assim mantenho meu trabalho com os desenhos mais autoral, porém, não seria mal ganhar dinheiro com isso algum dia..
(Letsevo) Como foram seus primeiros passos na ilustração?
(ZA) É difícil saber, mas o primeiro esporro que lembro de ter tomado na escola quando era criança, foi porque eu estava desenhando durante uma aula que nem sei de quê…Tenho isso desde criança, sempre gostei de desenhar!
(letsevo) Quais são suas ferramentas prediletas para ilustratar? Quando e onde você trabalha numa ilustração? Tem algum lugar favorito onde gosta de trabalhar?
(ZA) Cara uso muito papel, tinta nankin, canetas e marcadores! As vezes nem sei distinguir o que é esboço do que é desenho efetivo e final. Não consigo manter por exemplo, um caderno de esboços. Se me deixar eu consumo ele em uma sentada.
E assim, de inúmeros desenhos que eu traço no papel, só escaneio e dou cor no computador, par uns 2 ou 3. Ás vezes uso xerox também pra fazer uns lambe-lambes pra colar na rua. Vez em quando saio pra pintar e fazer grafitti, mas é raro. Não tenho a mesma pegada e traço com o spray…porisso meu involvimento com a arte de rua e grafitti ta sendo mais através dos lambe-lambes, dae consigo preservar o traço de um jeito que eu gosto.
(Letsevo) O que mais te inspira a iniciar uma ilustração?
(ZA) Puts, isso varia. tudo acaba sendo inspiração…vai de um lance ruim a uma coisa banal, e também de uma alegria a um imenso bacanal. Tudo me inspira, mas andar de skate, ver coisas que gosto ouvir música, ter contato com coisas novas sempre ajuda!
(Letsevo) É possível ver uma série de personagens em sua arte, esses personagens figurados em seu trabalho existem no mundo real? Fazem parte do seu dia a dia?
(ZA) Uns sim outros não. Na verdade, nunca penso em um personagem em específico, tento representar através deles várias coisas e pessoas. Ás vezes eu simplismente sento e desenho. É natural, exceto quando a ilustração têm um briefing ou têm que representar algo em específico, dae é premeditado!
(Letsevo) Cada artista trabalha de uma forma diferente. Fale um pouco do seu processo de trabalho. Quando você começa uma ilustração por exemplo, já tem em mente precisamente o resultado que quer atingir ou a ilustração vai evoluindo e se modificando ao longo do seu processo de trabalho?
(ZA) É mais ou menos como eu expliquei anteriormente. Se existe um briefing, to fazendo algo pra um concurso e tal, eu penso, rascunho escrevo as idéias. se for de livre expressão, dae eu sento e simplismente desenho…posso desenhar horas e tudo ficar ruim, e no fim juntar tudo e jogar for a. O importante é desenhar. Quanto à resultados, sei lá, dinheiro é bom e necessário, mas acho que isso deve vir quem sabe com o tempo. Acho que todo artista durante a carreira vai aprimorando seu estilo e técnicas. Acho que isso é natural e inevitável.
(Letsevo) Você participou do nosso projeto ecosk8, com uma arte belíssima para os Shapes. Qual a sua ligacäo com o skate?
(ZA) Cara, minha ligação é de amor incondicional! Ganhei meu primeiro skate com 11 anos de idade, desde então to aê! Ultimamente só consigo andar nos finais de semana e olhe lá, mas o importante é se divertir. O skate influi no meu trabalho..na verdade não só nas ilustrações, mas na vida, num contexto geral! Coisas que eu desenho, músicas que eu escuto, roupas que eu visto..tudo ta enrraizado no skate. Quero um dia trabalhar junto com o skate. Quem sabe uma marca, produção de vídeos, sei lá, mas quero retribuir isso pro skate. Skate é diversão, e cara, pra mim, é tão arte e expressão quanto desenhar! É incontável o número de skatistas que desempenham funções artísticas e criativas. Todo skatista é um criativo e uma semiótico em potencial. Depois que vc pisa em um skate, você nunca mais ve a formas da cidade sem ponderar se ali você pode ou não andar.Na hora em que aparece a filmagem do senado federal, e aquela cabaçada, comendo um a orelha do outro, você vai estar se imaginado dando um rolê naquela transição azul.
(Letsevo) Tem algum lugar ou objeto que você ainda quer ver sua arte aplicada?
(ZA) Cara, trabalhar com música, capas de disco, skate decks, ou sei lá, tudo que tenha ligação com coisas que gosto sempre vai ser gratificante. Mas gostaria de trabalhar em projetos editorias, ilustrar livros quem sabe. Tudo é válido, cada situação é um desafio. Quero também, depois que finalizar a faculdade, pq agora tá trash de conciliar tudo, colar mais cartazes e pintar mais de volta na rua!…e sei lá né, quem sabe a capa da NewYorker. brincadera!
UM abraço ao pessoal da Letsevo e ao pessoal do projeto ecosk8. Iniciativa muito massa.
É isso!
(Letsevo) Obrigado por participar do projeto ECOSK8 com sua arte. Nós esperamos que muitos se inspirem com o seu trabalho.
Para conhecer mais sobre o trabalho do ZA, segue o link da página dele: http://www.flickr.com/photos/fernandozanoni/
Para ver a galeria de colaboradores do projeto ECOSK8: http://www.flickr.com/groups/letsevoskateboarddesigns/pool/
Open Innovation Cycle – A sketch

20090803-Participation Platform - first sketch
I tried to illustrate in the picture above, what an participatory innovation ecosystem Letsevo wants to be. It is the first attempt to organize and communicate the concepts being discussed here at the blog. I believe that People, Ideas, Projects, Collaboration, Sponsors and Cool Products, should be the foundation for an Innovation Platform hoping to foster the development of innovative products and technologies. Under this 6 categories, I wrote some terms to further specify the participatory “pillar”.
Am I missing some “ingredient”? Should any term be added to better express the innovation cycle in a collaboration age? I am happy to hear some thoughts on it.
Ecosk8 Project: Thanks to all collaborating artists
We are proud to post here the first entries to our “Artist Series” initiative of the ecosk8 project. To know more about the Artists and their work, make sure to visit the project’s gallery
24 Hours of Electricross – e.Moped Milestone?
Last Saturday, 4th of April at the San Jose Motorcycle Park, the race was on for the first ever? (correct me if I am wrong) electric motocross race.
The dudes at Wired.Com wrote a great story about it, and a cool video which I’m posting it here.
I taught that since the e.Moped project is still on its initial phase…maybe a good goal would be to build one for a competition like this, for now It was only meant for Zero Motorcycles, but who knows..I bet there could be a great challenge to open up for other brands…
Light DIYstrict Lamp – Made in Rio
Last Month I was back in Rio de Janeiro, 3 weeks of a mix of relaxing moments with friends and important meetings. While there, I remembered that when I was still in University, one of my good friends Daniel Xveid would always remind me that one day, I would have to design some crazy lamp for his house. So, there I went, looking for all I needed to build a Light DIYstric Lamp to surprise him.
Now the DIYstric Lamp returns to it’s birth place, Rio de Janeiro. Daniel, hope you enjoy it!
e.Moped project: Phase 1 discussion started
With the new phase system on open projects, it is becoming easier to keep track on the discussion and to participate on the development of each project.
On the e.Moped project, I have started to discuss with Piers the points relevant to the Understanding of the world around electric mopeds. In this phase 1, we are defining the general uses and configurations for the moped we are going to build.
You can participate on the discussion on the Project Status Page .
Light DIYstrict – Build, Plug , Play

I just finished the drawings of the DIYstrict Light for Letsevo. Super simple and easy to build, you can leave on the floor to give your house a mine field look or hang from the ceiling.
Step by Step:
DIYstrict light – Build, Plug and Play!
An object without a proper name, yet.

Choosing a name for an art object can be quite challenging actually. Maybe that’s the reason for so many “untitled” art works out there, it can be also that many artists who name their artworks Untitled just don’t give a F@&k about names after all. I didn’t think too much about it until I had to name an object I created, and I give a F@&k actually, and that’s what this story is about, theorizing about the names and not names of objects. At the end, I leave you with the challenge to help me out, with the art piece above.
Although I am positive that the name of an art work doesn’t make it an better art piece, I do think it’s important. Picture yourself, wondering through a contemporary art gallery, imagine you know nothing about formal Art (at least you didn’t study it), you stand in front of what seems to be a group of 8 randomly displayed, white “marshmalowish” balls sitting on a room filled with sand. You are in front of the a contemporary art installation, and you think: what the Hell? next, puzzled, you go to the name plate and it says: Untitled, 1998 Mr. Artist – Rocks; sand and marshmallow. what the F@&k! you almost feel like screaming. Houston we have a problem. Yep, I have been there too my dear reader! The name was the only clue to bring some understanding to the object without post graduating in the history of arts. People get angry, many feel very bad. What a sad story, at least in my opinion.
In order to fight for the democratization of art we have to fight for more satisfied art consumers, I am starting today a movement against Untitled artworks, for the sake of the mere mortals who don’t have a degree in Art but who just want to have a go in understanting the story being told by the artist, on the fly, on the spot. How we are going to do this? No, please, lets not come up with sticker tags, or barcodes…that after you scaning it with your iphone, link to the wikipedia article of that art work. Lets give this artists some homework to do! send them letters! require some explanation =) they will like it.
I didn’t do my homework I have to confess, ’cause the art object up there still features the Untitled flag. Well, ok, at least I am here, writing about it.
But the problem of my Untitled art object is still not solved.
Here is what I propose:
I tell you what motivated me to build the object above, what I want to say with it. I will tell you the names I already came up with but ain’t entirely satisfied with and if then, you feel like participating…still…you shout a name you think the art piece should have.
Deal?
Neptuno Submarine, a small step towards a more natural way of exploring the oceans – Part 2
In part 2 of this series of posts, I will be explaining some of aspects of nature’s design that appeared during the research phase of the Neptuno Submarine. How many fins should a fin propelled submarine feature and how are they arranged? such question can only be answered when we stat to understand the evolution of maritime swimmers and their behavior. Lets begin with: Form, Kinematics and Stiffness.
Finding the Right FORM
Looking at nature for the best Form for a fin propelled submarine can be quite overwhelming at first. Trying to define a specific fin shape for the Neptuno Submarine was no easy task giving into to account the HUGE number of different forms and configurations marine creatures have. Thanks to biology research, a lot has been written on this subject.
Form Specialization – (Illustration: A.Kesel 1997 adapted from P.Webb 1984)
Every maritime biological being has passed through various stages of adaptation in the course of its evolution. Thus optimization to different living conditions eventually led to various forms and characteristics. This illustration from Prof. Dr. A. Kesel shows a comparison chart between fish shapes and their behavior characteristics (read strenghts). On the top we see fishes who can accelerate very quickly,on the left fishes which can maintain very high speeds for long distances and on the right of the chart, fishes that can maneuver very precisely.
How many Fins?
When we look closer to a fish, we see that there are many different fins, and that each one of them has a different function. This seems quite obvious, but understanding their functions can bring key insights for design decisions for future vessels.

Tail Fin: Is the mail propeller for a fish, It has also the function of controlling the direction of the swim.
Pectoral Fin: In most of the fishes, pectoral fins help them control their level (maneuvering up and down) but some coral reef fish have very strong pectoral fins that act as the main propulsion system (i.e. Box Fish).
Dorsal Fin:The Dorsal fin acts like a stability aid, keeping the body from oscillating to much when accelerating.
Pelvic Fin:This fin act like an hydrodynamic parachute help fish to brake and slow down.
Anal Fin:the Anal fin has the same function as the dorsal fin, it is there to keep the ride stable.
Kinematics
the correlation of form and function is clear as you look deeply in to the matter, but there is also one other aspect the greatly influence the performance of swimming, its their body movement.

Most importantly, there is a distinction between the actuating angle of the movements between fish and aquatic mammals. Probably because of their need to come back to the surface for air, aquatic mammals have their fin swinging in the vertical plane, making them more agile in that case. Fish have their bodies swinging in the horizontal plane (there are exceptions like the Plaicefish).
What also varies a lot between species, is the amount of body which swing and the type of curvature that it makes. Basically there are fish that use almost the whole body, and there movement is characterized by a wave that travels through the whole body. Which is often called ondulating movement. One example of this kind of kinematics is found by the eel. What is interesting in these kind of fish is the ability to switch the curve direction of their body movement to swim backwards. These fish are very precise in maneuvering but aren’t that efficient when it comes to speed.
On the other hand, Fish like the Tuna, can achieve enormous speeds underwater (up to almost 100 km/h), by having a partial undulating movement of their bodies which on the end of each swing cause a oscillating movement of the tip of their fin (thus called sub-undulating). Their highly hydrodynamic bodies and stiff/narrow fins make up the perfect combination of high speed swimming for long distances in the many situations when it has to swim in open water looking for food.
By contrast, some fish leaving in the narrow environments like coral reefs have the necessity to maneuver very precisely in very small paths, some times even swim backwards. The box fish for example, uses mainly their pectoral fins for propulsion leaving there caudal fins almost exclusively for steering, there fin Oscillate from side to side, almost as if it were pivoted in one point.
Flexibility X Stiffness
Researchers of the MIT working on this subject of flexible fin propellers have come to many achievements regarding the developments towards a more efficient and quite way of propelling vessels underwater. Their Robotuna project served as a platform for testing different functional aspects aroung the theme.
One particular study caught my attention, which was the study from Michael S. Triantafyllou, Alexandra H. Techet, and Franz S. Hover, entitled: Review of Experimental Work in Biomimetic Foils*. This study tell us a bit about the effects of stiffness in the efficiency of such propulsion systems, drawing the conclusion, that with every different swing frequency/amplitude ratio, a specific stiffness of the fin would bring the best results regarding the consumption of energy. This suggested that there was another variable to be taken into account when designing flexible fin propulsion systems, which is the flexibility of the body of the submarine. * IEEE JOURNAL OF OCEANIC ENGINEERING, VOL. 29, NO. 3, JULY 2004
Wraping it up for now
These were some of the aspects that I considered most important and to keep in mind during the next phase, the conceptual phase. On the next post I will be writing about the design strategies I developed after this analysis and I will also tell a bit about the festo pneumatic muscle technology which I used as starting point for my proposal.
Neptuno Submarine, a small step towards a more natural way of exploring the oceans – Part 1
Some weeks ago I received an email from Thomas Brien, a Marine Design student at Massey University Auckland, New Zealand, who wants some help with his ongoing graduation project, two-person submarine. After writing back and forth I am posting here some detailed info about the Neptuno project, an experiment into to the development of a design concept for future submarines and their propulsion systems. It may help Thomas or anyone else in the pursuit of the little mermaid as I like to put it.
The Neptuno Submarine Concept submarine was my graduation project at the School of Arts and Design in Offenbach, Germany. I time where the letsevo website was not yet existent. It was first presented in the 17 of February of 2005. My supervisors for this project were: my great mentor Prof. Dieter Mankau (HfG Offenbach) and Dr. -Ing. Robert Mayr. The work was sponsored by the german automatization company Festo AG, which had interest in applications for there Pneumatic Muscle Technology.
Goal of the project:
Design a submarine that makes use of new developments in maritime propulsion research, more specifically: Flexible Fin propulsion (read: Fish Propulsion). Learn from what research was telling us about flexible fin propulsion and translate that in to a design of a two person research submarine propelled only, by the means of such propulsion system.
Startpoint at that time (Jun 2004) were research results from the MIT Robotuna (2000), and the “Forelle Flossenantrieb” from the university of Saarland, Germany (1995) along with many scientific articles on the subject from brilliant minds like W. Nachtigall, R. Blickham and Dr. A. Kesel on the great Biona Report.
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Neptuno Submarine, 2005, HfG Offenbach. Design: Henrique Monnerat
In the next days, I will we writing a series of posts to explain in detail how I came to this design and what happened after my graduation, when I received a full scholarship from Festo AG to develop a working model of the propulsion system conceptualized for the Neptuno Submarine in form of a post graduation study.
Stay tuned!
Letsevo ECOSK8 Artist Decks
Letsevo is addicted to Art, and the place where art meets product design is where the Ecosk8 Artist Series wants to be. It is with great pleasure that I review here the first collaborations of Artists for what Letsevo would love to have as a future series of skateboard decks. Letsevo wants to thank and congratulate all Artists for taking the time to participate and for there amazing designs! Want to know more about the these Artists, click on.
Scan Heads Art Project
Until now, a total of 19 Artists collaborated with 36 Artworks until today, Letsevo’s Favorite Picks are:
Sextafeira from Amnd (Brazil)
~ so many possibilities ~ from opaquEpiphany (Australia)
Thanks for all contributions! It very exciting to see all of your creations! Spread the word, push the button.
Using Yahoo Pipes to aggregate Solidworks tutorials for the e.Moped project

This experiment can turn out to be a new section on the e.Moped project site, It’s my first attempt to use yahoo pipes mashup tool. The pipe you see above can aggregate automatically solidworks+tutorial Tags in the bookmarking service Delicious along with tutorials from the the SWX Design website into an always updating piece of Java Sript code.
The result is what you seen here, a RSS feed capable of being placed into any website. There is a whole range of possibilities with this mashup tool, even combining Flickr, Geo Data Information to Display photos on Google Earth. I see my dream “Skateboard Ramp Mapping Widget” coming soon. Got any ideas for other cool pipes? write on..
The next generation of city planners

If you just can’t wait for the next generation of city planers, start building the world as you would like it to be. Letsevo has put a CAD BMX Ramp in google earth Location: Lagoa Rodrigo de Freitas, Rio de Janeiro, Brazil.
Download the file, open it up in google earth, get inspired and give your hood something to be proud of…drop us a comment to share your creations.
















